It's time for one of the competitions I compete in annually. This one is for my school. I have to create an educational game by mid-March/early April. I've had a few ideas which I'll list below but I wanted your input as well. In case any of you wanted to know I'm actually programming my game (the only person in the state competition that does it every year... ugh). I'll either use my infantile 3D engine I've been developing for the past year and a half or jMonkeyEngine.
My ideas:
- Chemistry game where you, for each level, receive a certain amount of pure element atoms and you need to create some reaction. For example you need to create some sort of explosion. You receive an atom of cesium/francium as well as 2 atoms of hydrogen and 1 oxygen atom as well as a couple other random ones thrown in to present a challenge. You create water, then introduce it to the cesium/francium/other alkali metal to create an explosive reaction. The only problem with this is that you must have a pretty decent understanding of chem to know what you have to do. It would be hard to represent it as a teaching thing.
- Something to do with bonds and stock market (would be super boring to program and probably play)
- Edit: something I just thought of, somehow incorporating physics equations in getting one game object from one point to another. Very vague, but expandable.
The only requirement is that it must be non violent (no blowing people's heads off) and educational. Educational as in it works out the player's brain. They also prefer to have a story along with it.
I'd really appreciate any suggestions guys. Thanks.